Season 1, Layout 4
The Room of the Three Gargoyles
In this room, the player needed to push in the correct tongue of the three gargoyles to advance in the temple.
The Wall Climb
In this room, the player needed to climb up one of three ropes and hit an actuator to go to the next room.
The Observatory
In this room, the player needed to spin a sundial placed at the center of the room to open the door(s).
The Heart Room
In this room, the player needed only to hit an actuator of the corresponding door to continue onwards. This room was referred to by Kirk Fogg as the "Center of the Room" quite often.
The Treasure Room
In this room, players could gain access to the room below by opening the large treasure chest at the center of the room. Players could also open the side doors by pressing their actuators.
The Shrine of the Siver Monkey
After arranging a silver monkey statue at the front of the room, a door would open.
The Pirate's Cove
After a player entered this room from the Dungeon, he or she would need to take a torch placed on the outside walls of the room, and place it in one of three torch holders at the front of the room. After doing so, the door to the right would open. If the player entered from the Shrine of the Silver Monkey, he or she would need to spin the ship's wheel to allow access to the ladder, which he or she could then take downwards to the Dungeon.
The Dungeon
If the player came from the Pirate's Cove, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of Ancient Kings. If they entered from the Tomb of Ancient Kings, they could take the ladder up to the Pirate's Cove.
The Tomb of Ancient Kings
If the player entered this room from the Dungeon, he or she would take a key found in the coffin at the center of the room and proceed either upward or to the right. If the player entered from the Swamp, he or she could either bash through the wall to the Dungeon or find the key to go upwards.
The Swamp
The Swamp was filled with aged nets. In this room, the player could hit an actuator and progress through one of its doors.
The Room of Harmonic Convergence
In the Room of Harmonic Convergence, five red floor markings were placed around a central ladder. The player would have to stand on the correct two steps to open the door(s).
The Cave of Size
The Cave of Size was a room of different ledges that the player had to navigate.