Season 2, Layout 1
Three skeletons were placed at the edges of the room. By pulling the correct book from the skeletons, a door would open.
The Pit of Despair
As the name implies, the Pit of Depair was a large pit. In this room, the player would need to climb the outer walls in order to hit one of two actuators, or remain at the ground level and continue to the room on the left.
In the Observatory, a stone column was placed at the front of the room. To open the door(s), the column needed to be arranged so that it formed a complete picture.
The Heart Room
In this room, the player needed only to hit an actuator of the corresponding door to continue onwards. This room was referred to by Kirk Fogg as the "Center of the Room" quite often.
The King's Storeroom
In this room, a pot was placed on each of three pedestals, at the center of the room. The player entering this room needed to break open the pots in search of a key, and then place the key in the correct pedestal to open the door(s).
The Shrine of the Siver Monkey
After arranging a silver monkey statue at the front of the room, a door would open.
The Viper's Nest
After a player entered this room from the Mine Shaft, he or she would need to open the pots placed at the front of the room, in search of the "snake". Once the player found the snake, the door to the Shrine of the Silver Monkey would open. If the player entered from the Shrine of the Silver Monkey, he or she would only need to ride the elevator downwards into the Mine Shaft.
The Mine Shaft
If the player rode the elevator down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Dark Forest. If they entered from the Dark Forest, they could ride the elevator up to the Viper's Nest, if it was available.
The Dark Forest
This room featured two large trees with holes in their trunks. The player that entered this room would look for a key in the holes of the trees. If they were unsuccessful, they could bash the wall and enter the Mine Shaft.
The Swamp was filled with aged nets. In this room, the player could hit an actuator and progress through one of six doors.
The Throne Room
In the Throne Room, the player would sit on the "Throne of the Pretender" as he or she placed their hands on two actuators on the armrests of the throne. Doing so would spin the throne around and open the door(s).
As the name implies, the Ledges was simply a series of ledges that the player had to climb through.